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Mail: steve@digitalpraxis.net
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Stereoscopic 3-D - Convergence

Convergence is a very interesting subject as is has two very different approaches, with different reasons for choosing one against the other.

To explain, the convergence point - the point at which the left and right eye images align - sets the location of convergence at the screen plane when the image is projected, with objects in front of this point appearing to be in front of the screen, and those behind appearing to be beyond the screen.

This is because when the two camera images are superimposed on top of each other in alignment terms, the object in question has zero parallax, so appears to be at the same distance from the viewer as the screen onto which it is being projected.

3-D glasses
To see the 3-D Stereoscopic images on this website you will need a set of Red/Cyan glasses (red for left eye, cyan for right). If you don't have access to such glasses (which can be easily ordered on-line from www.3DglassesShop.com) the point of convergence is where the two images align, and you can see this point without the use of glasses - but it can be a lot harder to decipher the image :o)

This first image shows convergence on the camera rig, with virtually all the objects contained within the image appearing behind the screen plane.

Images curtesy of Pietro Carlomagno - www.carlomagno3d.it - and taken from the set of 'Inferno'.
Convergence with camera at screen plane

To better see the point of convergence place your mouse cursor on the image as this will always be located at the screen plane. You can then quickly see which objects are in front or behind the screen plane.

This second image has the convergence point set on the crew pushing the camera dolly with the camera, dolly and camera operator in front of the screen plane.

Images curtesy of Pietro Carlomagno - www.carlomagno3d.it - and taken from the set of 'Inferno'.
Convergence with dolly operator at screen plane

The final image in this sequence has the point of convergence set at the rear wall, with all other objects within the image appearing in front of the screen plane.

Images curtesy of Pietro Carlomagno - www.carlomagno3d.it - and taken from the set of 'Inferno'.
Convergence with rear wall at screen plane

This explains the concept of image convergence, and its link with the screen plane, but as will be seen this is not the end of the story.

Next Page - Parallel or Converged?

As always, test before committing to a particular style of stereoscopic 3-D shooting.

Or better still, contact steve@digitalpraxis.net for more info.





Steve Shaw on the set of "Dance of Shiva" with DoP Jack Cardiff
Steve Shaw grading 'Credo' for Alto Films at Axis Post.

Steve Shaw - Digital Praxis Ltd.
+44 (0)7765 400 908
steve@digitalpraxis.net


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Digital Praxis oversees DI on DRONA
Drona Eros International and Roses Movie's latest Block-Buster, Drona, had its DI post-Production performed at Digital Praxis client facility FutureWorks, in Mumbai, India.

As part of the agreement with Eros and Rose Movies Steve Shaw acted as DI consultant and lead colourist on the project, working with FutureWorks in-house colourists, as well as the film's VFX supervisor, David Bush.

For more information on the movie see the Film Projects page.

Steve Shaw - DI colourist
Steve's experience as a DI colourist is substantial, with grading and supervision credits on a large number and range of films and commercial projects, with a partial list available on the film projects page.

For more information on Steve's grading capabilities see DI grading, or contact Steve directly on steve@digitalpraxis.net.

Before becoming involved in DI work Steve was a vfx supervisor/artist with his own Soho based vfx company - Men In White Coats.