The growing use of digital cinematography, digital intermediate post-production, and digital projection has enabled the re-emergence of stereoscopic 3-D films as a viable format for entertainment, with few of the headache inducing issues that blighted previous stereoscopic 3-D films.
Digital technology allows the 3-D image to be controlled to a far greater level than previously possible, through every stage of the workflow, with the result that the final image can be near perfect.
However, this is possible only if the image is captured correctly, and treated correctly during the post-production stage.
The aim of this section of the Digital Praxis website is to outline some of the issues to be aware of when working with stereoscopic 3-D images - from camera through to post-production.
This is not aimed at being a technically and mathematically accurate dissertation on the complexities of stereoscopic 3-D, but rather a real-world view of the issues facing stereoscopic production and post-production, ignoring, where necessary, some of the real factual points in preference of a realistic understanding of what can be made to work, and what can't, and why.
As has been said many times, this is an entertainment business we are in – not a scientific environment.
Before we move on it must be pointed out that the images used here as examples are very basic, and no attempt has been made to overcome the limitations of Anaglyph Stereoscopic viewing, or to clean up the images where post based offsets have been introduced. The latter is deliberate to show what has been done to the original images; the former just because I can't be bothered!
Next Page - The Basics
Contact steve@digitalpraxis.net for more info.
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